Overview
Capcom is a game software developer based in Osaka. We have grown steadily over the years by using our expertise in developing highly-original games and then leveraging this content across various mediums through our Single Content Multiple Usage strategy.
| Name of Company | CAPCOM CO., LTD. |
|---|---|
| Date of Establishment | May 30, 1979 |
| Date of Initiation | June 11, 1983 |
| Head Office | 3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan |
| Management Representative | President and Chief Operating Officer (COO) Haruhiro Tsujimoto |
| Paid-in Capital | 33,239 million yen (as of March 31, 2025) |
| Major Business Segments | Planning, development, manufacture, sale and distribution of home video games, mobile games and arcade games etc., as well as management of amusement arcades. |
| Financial results | Net sales 169,604 million yen Operating income 65,777 million yen Ordinary income 65,635 million yen Net income attributable to owners of the parent 48,453 million yen (fiscal year ended March 31, 2025) |
| Number of Employees | Consolidated: 3,766 Non-consolidated: 3,379 (as of March 31, 2025) |
| Number of Shares Authorized | 1,200,000,000 shares (as of March 31, 2025) |
| Number of Shares Issued | 533,011,246 shares (as of March 31, 2025) |
| Business Year | 1 year commencing from April 1 of each year to March 31 of the following year. |
| Stock Exchange Listings | Tokyo |
| Correspondent Banks | Mizuho Bank, Ltd. MUFG Bank, Ltd. Sumitomo Mitsui Banking Corporation The Nanto Bank, Ltd. Development Bank of Japan Inc. |
| Main Securities Companies | Mitsubishi UFJ Morgan Stanley Securities Co., Ltd. Daiwa Securities Co. Ltd. |
| Audit Corporation | KPMG AZSA LLC |
Origin of “Capcom” Name
CAPCOM was founded in 1983, when game machines became widely acknowledged as a popular entertainment medium from a niche market.
This trend was a major motivating factor as CAPCOM was founded to create content based on a new kind of entertainment: “people matching wits against computers”.
The name CAPCOM is an abbreviation of CAPsule COMputer. This was a phrase symbolic of an internal company objective to create a new gaming experience that would exceed that of rival personal computers which had also been increasing in popularity during the same period.
The “Capsule” segment of the CAPCOM name was based on 2 key concepts: “a container packed to the brim with fun” and “a desire to create securely packaged games to decrease the rapid expansion of pirated materials”.
